ENT.Type 		= "anim"
ENT.Base 		= "base_gmodentity2"

ENT.PrintName	= "Base Ammo"
ENT.Category	= "Ammo"

ENT.Model		= Model("models/items/BoxSRounds.mdl")

ENT.Spawnable		= true
ENT.AdminSpawnable	= false

ENT.HP			= 20
ENT.Cost		= 100

ENT.AmmoType	= "pistol"
ENT.AmmoAmmount	= 1

function ENT:PhysgunPickup(ply)
	return true
end

function ENT:GravGunPickupAllowed(ply)
	return true
end

function ENT:GravGunPunt(ply, ent)
	return true
end